DARKDAWN: LOST WORLDS

 

Game Concept:

Explore a vast sci-fi universe. Interact with the environment and solve mysteries like the adventure games of old, and engage enemies with both melee and ranged weapons.

 

Role:

One man project, save for character animation and audio.

 

Process:

Low-polygon 3d graphics modelled in Modo 601, imported to Unity game engine.

 

Features:

Touch-based third person game. Controls and camera adapt for exploration, ranged combat, and melee. Adventure game style interaction system.

 

Purpose:

 My final project at SCAD, it is more of an exercise in creating a unique and full featured interaction system than an actual full game. 

The objectives of this project are:
1) To become proficient in creating good looking visuals while dealing with a Tablet's constraints and
2) To create a full featured third person control scheme that allows adventure-game style interaction and varied combat systems, including the ability to switch from melee to ranged combat. This is achieved by changing the controls and camera type. 

 

Current Status:

 

This project is in intense development and is being updated on a daily basis.